Executive Producer for a student-driven documentary short format film that raises public awareness about flight, mobility, and advancement for people with disabilities. This filmmaking educational project aligns the institutional missions of New York Institute of Technology, JetBlue, and the Viscardi Center while advocating on behalf of persons with disabilities at a national level.
Established NYIT as the industry hub for this major NYC-wide conference and festival featuring innovation in creative technology. Promoted faculty integration and involvement in VR workshops, artist exhibitions, and panel talks. Secured NYIT sponsorship and public exhibition space at the Gateway Art Center, NYC.
Directed NYIT’s participation in a world peace public art exhibition in Lincoln Square to highlight the university’s art and technology expertise. Organized over 100 digital fabrications of student and faculty from Architecture, Digital Arts, Graphic Design, and Engineering disciplines. Sponsored by Lincoln Square BOD and CityARTs.
Founded this digital visualization lab designed for student creative research in advanced technologies of motion capture, 3D printing, 3D scanning, and AR/VR/MR. Located in NYIT’s Department of Digital Art and Design, NYC.
Organized an academic partnership between New York Institute of Technology and the Viscardi Center, this national leader of educational, employment, and policy for persons with disabilities. Research initiatives include assistive technology advancement; innovative solutions for everyday problems for persons with disabilities, and service learning-oriented educational experiences.
Effectively rebranded and revitalized a fine arts department to become an industry-relevant, interdisciplinary, and digitally focused art and design program as chair of the Department of Digital Art and Design (2013-2018). Led team efforts in curriclular revision, engaging industry, alumni/high school outreach, visual identity, and social media campaigns.
Established NYIT as the NYC partner for the Lumen Prize, a digital global auction and exhibition. Oversaw PR, outreach, digital arts panels and special events, and a projects-based course for graduate students to create, design, and organize the exhibition as Lumen as the client.
Launched a pre-college summer program in graphic design and game design / 3D animation for high school juniors and seniors. Generated non-tuition revenue that increased by 66% over three years and translating 9 full-time student full-time undergraduate enrollments. NYIT Manhattan campus.
Led artist team to create interactive sound installation for SOUND LAB/Guerilla Studio, SIGGRAPH, San Diego, CA
Artwork Collaboration with Jennifer Schmidt and Colin Asquith.
I have taught in community college, continuing studies, and four-year higher educational institutions including New York Institute of Technology (NYIT), Pratt Institute, New York University, Borough of Manhattan Community College,and University of Maryland. My teaching expertise includes production, studio, portfolio, and professional practices for undergraduate and graduate levels. Courses include 4D Design, Computer Graphics 1-IV, Digital Imaging, Aesthetics, Portfolio, Professional Critiques, Interdisciplinary Projects, and Fine Arts Open Elective.